Designing a fairground ride
Lesson 1 - exploring inventions and their purposes
Lesson 2 - designing a fairground ride on paper
Lesson 3 and 4 cannot be uploaded as they are supported using the system of purple mash, therefore, cannot be used unless you use purplemash at your school. If you would these sent privately to support your lesson, please leave a review stating this.
Lesson 3 and 4 - the above could easily be replaced with creating a 2D/3D model on a computer using PPT, word doc, etc.
A set of lesson understanding structures and how to make them. This is based on the topic of ‘Stig of the Dump’ and designing useful product to help ‘Stig’ in his ‘Dump’. At the end of the unit they can attempt to make bridges using spaghetti (instructions attached) and use weight to determine the strongest bridge made.
A KS2 set of lessons based on Ancient Greek Mythology of the minotaur. The children design their Minotaur and Theseus and create a moving part attached to it as a lever controlling one part of the characters. For example; the horns, the sword.
They then perform a script that they have written in their English lessons as a shadow puppet performance using their creations.
A unit based on creating appealing moving mechanical pieces of work. This particular was based around a topic of Earth and Space. There are some resources in here, for the childrens’ research purposes, that are not my own but online resources to support the lessons. The rest is completely created myself.
Objectives across 3 or 4 lessons covered:
I can use my research to inform my design.
I can draw cross-sectional and exploded diagrams to show further detail in my design.
To create a collection of appealing moving mechanical animals in space models that will captivate peoples interest.
I can use information booklets to research animals in space.
I can gather ideas and explain how they move to inform my design.
I can gather ideas and explain their appearance and position in space to inform my design.
Gears and Pulleys - 6 or 7 week project.
THERE ARE NO LESSON PLANS INCLUDED BUT LESSONS ARE VERY SELF EXPLANATORY AND EXPLAINED INCREDIBLY CLEARLY BELOW.
This lesson pack includes the following lessons:
Lesson 1 - ‘Cold Design’
This lesson gives the children the opportunity to design something based on their favourite game and gain a basic undestand of gears, pulleys and levers. At the moment the big hype is ‘Among Us’ so a main focus is this across these lessons. However, it also gives options for those who have not played it/are uninterested in this
Lesson 2 - Pulleys
This lesson gives the children a secure understanding of what pulleys are and why they are important. It also includes instructions on how to make a simple pulley in the classroom. (Practical lesson)
Lesson 3 - Gears
This lesson gives the children a secure understanding of what gears are and why they are important. It also includes instructions on how to make gears in the classroom using simple and cheap resources. These will be saved to be used for their final products.
The remaining lessons are covered on one PowerPoint as they were carried out as a ‘DT Day’. However, it can also be split across 3 or 4 separate lessons.
Lesson 4 - Final Design
This lesson is where the children design their final product and explain what its use will be.
Lesson 5 and 6 - Creating the Product
This lesson gives a recap of what we have covered so far (mini-plenary). Then, it goes onto the children creating the final product from their design. This may go across two lessons, depending on ability and time constraints.
Lesson 7 - Evaluating the Product
This is where the children can give a final evaluation on their product; strength, weaknesses, targets.
A work booklet is also attached to go alongside the final three/four lesson